google.com, pub-6611284859673005, DIRECT, f08c47fec0942fa0 google.com, pub-6611284859673005, DIRECT, f08c47fec0942fa0 AI digest | 智能集: AI glossary | meanings

AI glossary | meanings

 

Artificial Intelligence (AI) - The simulation of human intelligence processes by machines, especially computer systems.

Machine Learning (ML) - A subset of AI that enables systems to automatically learn and improve from experience without being explicitly programmed.

Deep Learning - A subset of ML that utilizes neural networks with many layers to learn hierarchical representations of data.

Neural Networks - Computational models inspired by the structure and function of the human brain, used in various AI applications.

Natural Language Processing (NLP) - The branch of AI focused on enabling computers to understand, interpret, and generate human language.

Supervised Learning - A type of ML where the algorithm learns from labeled data with input-output pairs provided during training.

Unsupervised Learning - A type of ML where the algorithm learns patterns from unlabeled data without explicit supervision.

Reinforcement Learning - A type of ML where an agent learns to make decisions by interacting with an environment and receiving feedback in the form of rewards or penalties.

Data Mining - The process of discovering patterns and insights from large datasets using techniques from statistics, ML, and database systems.

Data Science - An interdisciplinary field that uses scientific methods, algorithms, and systems to extract knowledge and insights from data.

Algorithm - A set of rules or procedures used by computers to solve problems or perform specific tasks.

Model - A simplified representation of a real-world system or phenomenon used to make predictions or understand complex relationships.

Feature Engineering - The process of selecting, transforming, and creating new features from raw data to improve ML model performance.

Training Data - The dataset used to train ML models by providing examples of inputs and corresponding outputs.

Testing Data - The dataset used to evaluate the performance of ML models on unseen examples after training.

Validation Data - A portion of the dataset used to tune hyperparameters and prevent overfitting during model training.

Overfitting - A phenomenon where a model learns to memorize the training data and performs poorly on unseen data.

Underfitting - A phenomenon where a model is too simple to capture the underlying patterns in the data, resulting in poor performance.

Convolutional Neural Networks (CNN) - A type of neural network architecture commonly used for image recognition and processing tasks.

Recurrent Neural Networks (RNN) - A type of neural network architecture designed to handle sequential data by retaining information through hidden states.

Long Short-Term Memory (LSTM) - A type of RNN architecture capable of learning long-term dependencies and handling vanishing gradient problems.

Gradient Descent - An optimization algorithm used to minimize the loss function by iteratively adjusting model parameters in the direction of the steepest descent.

Backpropagation - A method for computing the gradients of the loss function with respect to the parameters of a neural network, used in training ML models.

Activation Function - A mathematical function applied to the output of neurons in a neural network to introduce non-linearity and enable complex mappings.

Loss Function - A function that measures the difference between the predicted values of a model and the actual values in the training data.

Regularization - Techniques used to prevent overfitting by penalizing large parameter values or simplifying the model complexity.

Hyperparameters - Parameters that define the structure and behavior of ML algorithms, typically set before training and tuning.

Cross-Validation - A technique used to assess the generalization performance of ML models by splitting the data into multiple subsets for training and testing.

Bias - Systematic errors or assumptions in a model that cause it to consistently deviate from the true values.

Variance - The amount by which the predictions of a model would change if trained on different datasets, indicating its sensitivity to variations in the training data.

Ensemble Learning - A technique that combines multiple models to improve prediction accuracy and robustness.

Decision Trees - A type of ML model that makes decisions by recursively splitting the input space into subsets based on feature values.

Random Forest - An ensemble learning method that builds multiple decision trees and combines their predictions through voting or averaging.

Support Vector Machines (SVM) - A supervised learning algorithm used for classification and regression tasks by finding the optimal hyperplane that separates different classes.

K-Nearest Neighbors (KNN) - A simple supervised learning algorithm that classifies data points based on the majority vote of their nearest neighbors.

Clustering - The process of grouping similar data points together based on their characteristics or features.

Dimensionality Reduction - Techniques used to reduce the number of input variables or features in ML models while preserving important information.

Principal Component Analysis (PCA) - A popular dimensionality reduction technique that identifies the orthogonal axes of maximum variance in the data.

Singular Value Decomposition (SVD) - A matrix factorization method used in dimensionality reduction, feature extraction, and collaborative filtering.

Latent Dirichlet Allocation (LDA) - A generative statistical model used for topic modeling and discovering hidden topics in large collections of documents.

Autoencoder - A type of neural network architecture used for unsupervised learning by learning to reconstruct input data from a lower-dimensional representation.

Generative Adversarial Networks (GANs) - A class of neural networks that generate new data samples by training a generator model against an adversarial discriminator model.

Transfer Learning - A technique where knowledge gained from training one ML model is applied to a different but related task or domain.

Policy Gradient Methods - Reinforcement learning algorithms that directly optimize the policy of an agent by estimating gradients of expected rewards.

Q-Learning - A model-free reinforcement learning algorithm that learns to make decisions by estimating the value of actions in a given state.

Markov Decision Process (MDP) - A mathematical framework used to model decision-making processes in reinforcement learning and stochastic control problems.

Bellman Equation - A recursive equation used to express the value of a state in a Markov decision process in terms of its immediate reward and the value of successor states.

Value Iteration - An iterative algorithm used to compute the optimal value function for a Markov decision process by repeatedly applying the Bellman equation.

Actor-Critic Methods - Reinforcement learning algorithms that combine value-based and policy-based methods by using separate actor and critic networks.

Monte Carlo Methods - A class of algorithms that use random sampling to estimate numerical results or solve optimization problems.

Deep Q-Networks (DQN) - A deep reinforcement learning algorithm that learns to approximate the optimal action-value function using neural networks.

Exploratory Data Analysis (EDA) - The process of analyzing and visualizing datasets to understand their main characteristics, patterns, and relationships.

Feature Extraction - The process of transforming raw data into a set of relevant features that can be used as inputs to ML models.

Feature Selection - The process of selecting the most informative and relevant features from a dataset to improve model performance and reduce complexity.

One-Hot Encoding - A technique used to represent categorical variables as binary vectors with one element set to 1 and the others set to 0.

Word Embedding - A dense vector representation of words in a continuous vector space used to capture semantic relationships and similarities.

Word2Vec - A popular word embedding technique that learns distributed representations of words based on their context in large text corpora.

GloVe - Global Vectors for Word Representation, an unsupervised learning algorithm for word embeddings based on global word co-occurrence statistics.

Transformer Models - A class of neural network architectures that process sequential data using self-attention mechanisms and feed-forward networks.

Attention Mechanism - A mechanism used in neural networks to focus on different parts of input data or sequences during processing.

BERT (Bidirectional Encoder Representations from Transformers) - A pre-trained transformer-based model for natural language understanding and generation tasks.

GPT (Generative Pre-trained Transformer) - A series of transformer-based models developed by OpenAI for various natural language processing tasks.

Turing Test - A test proposed by Alan Turing to evaluate a machine's ability to exhibit intelligent behavior indistinguishable from that of a human.

Expert Systems - AI systems that emulate the decision-making abilities of human experts in specific domains by encoding expert knowledge and rules.

Knowledge Representation - The process of structuring and organizing knowledge in a form suitable for computational reasoning and manipulation.

Ontology - A formal representation of knowledge that defines the concepts, entities, relationships, and rules within a specific domain.

Fuzzy Logic - A branch of AI that handles reasoning with imprecise or uncertain information using fuzzy sets and fuzzy rules.

Expert System Shells - Development environments or software frameworks that provide tools and libraries for building expert systems.

Inference Engine - The component of an expert system that applies logical rules and reasoning mechanisms to draw conclusions and make decisions.

Rule-Based Systems - AI systems that make decisions or perform tasks based on a set of explicitly defined rules and conditions.

Forward Chaining - A reasoning method used in rule-based systems where conclusions are derived by applying rules to available data and facts.

Backward Chaining - A reasoning method used in rule-based systems where goals or conclusions are inferred by backward traversal of rules starting from known facts.

Expert System Development Tools - Software tools and frameworks used by developers to design, build, and deploy expert systems and rule-based applications.

Genetic Algorithms - Optimization algorithms inspired by the principles of natural selection and genetics, used to solve optimization and search problems.

Evolutionary Computing - A branch of AI that uses evolutionary algorithms such as genetic algorithms, genetic programming, and evolutionary strategies.

Swarm Intelligence - Collective behavior exhibited by groups of simple agents or entities that interact locally with their environment and each other.

Ant Colony Optimization - A metaheuristic optimization algorithm inspired by the foraging behavior of ants, used to solve combinatorial optimization problems.

Particle Swarm Optimization - An optimization technique inspired by the social behavior of bird flocks and fish schools, used to solve continuous optimization problems.

Simulated Annealing - A probabilistic optimization algorithm inspired by the annealing process in metallurgy, used to find global optima in complex search spaces.

Tabu Search - A local search algorithm that explores the neighborhood of candidate solutions while avoiding previously visited or forbidden solutions.

Genetic Programming - A technique for automatically evolving computer programs or symbolic expressions using principles of genetic algorithms and natural selection.

Crossover - A genetic operator used in genetic algorithms to recombine genetic material from parent solutions to create offspring solutions.

Mutation - A genetic operator used in genetic algorithms to introduce random changes or variations in individual solutions to maintain diversity.

Fitness Function - A function used to evaluate the quality or fitness of candidate solutions in evolutionary algorithms or optimization problems.

Population - A collection of candidate solutions or individuals in a genetic algorithm or evolutionary computation process.

Chromosome - A data structure representing a potential solution to an optimization problem or a set of parameters in a genetic algorithm.

Selection Pressure - The intensity or degree of competition among candidate solutions in evolutionary algorithms, affecting the rate of evolution and convergence.

Convergence - The process by which the solutions generated by an optimization algorithm converge to an optimal or near-optimal solution.

Divergence - The opposite of convergence, indicating the tendency of solutions to spread out or diverge from each other over time.

Pareto Optimization - An optimization technique that aims to find solutions that simultaneously optimize multiple conflicting objectives or criteria.

Multi-Objective Optimization - An optimization problem involving multiple conflicting objectives or criteria, requiring the search for a set of Pareto-optimal solutions.

Metaheuristics - High-level optimization strategies or frameworks that guide the search for solutions in complex problem spaces.

Constraint Satisfaction Problems (CSP) - A class of optimization problems where variables must be assigned values subject to constraints that must be satisfied.

Planning - The process of generating a sequence of actions or decisions to achieve specific goals or objectives in a given environment or domain.

Search Algorithms - Algorithms used to systematically explore and navigate problem spaces to find solutions or optimal paths.

A* Algorithm - A popular search algorithm used for pathfinding and graph traversal, combining elements of breadth-first and best-first search strategies.

Heuristic - A rule of thumb, strategy, or estimate used to guide problem-solving or decision-making processes, often in the absence of complete information.

Greedy Algorithm - An algorithmic paradigm that makes locally optimal choices at each step with the hope of finding a global optimum.

Dynamic Programming - A method for solving optimization problems by breaking them down into simpler subproblems and storing intermediate results to avoid redundant computations.

Markov Chain Monte Carlo (MCMC) - A class of algorithms used to sample from complex probability distributions by constructing a Markov chain with desired stationary distribution.

These glossary terms cover a wide range of concepts, techniques, and methodologies within the fields of artificial intelligence, machine learning, and related areas of study.

No comments:

Post a Comment

Take a moment to share your views and ideas in the comments section. Enjoy your reading